Destiny 2 Season of the Risen Shows Powerhouse Artifact Mods Aren’t Necessary

Destiny 2‘s The Witch Queen launched alongside Season of the Risen, and it’s one of the best-received seasons to date. It’s probably because Season of the Risen has better seasonal activities overall that fit The Witch Queen’s story and campaign, whereas previous releases like Season of the Hunt might feel a bit detached from the Witch Queen’s themes. extension that accompanies it. Season of the Risen also had a completed storyline in its fourth week, whereas in the past Bungie tied the epilogue of a given story arc to its final week or two.

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Another reason why Destiny 2‘s Season of the Risen is more popular than previous content is that the current selection of Artifact mods is nice without necessarily creating a whole new meta that will go away when Season 17 launches. Artifact mods available in Season of the Risen are mainly tied to the Void 3.0 update and the release of Glaives, a new weapon archetype that has a triple function: firing projectiles, raising a shield, and having intrinsic melee combos. While the glaive related mods are quite good in most game content, the weapon itself isn’t the best in terms of DPS, resulting in a more varied meta than previous seasons.


RELATED: Destiny 2 Players Are Finding Clever Ways To Get Witch Queen Exotics

Why Destiny 2’s Season of the Risen Succeeds Without Powerful Mods


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Previous seasons in Destiny 2 often had a more focused meta where one or two weapon archetypes took precedence over the others, especially since the introduction of Champions in Shadowkeep. This was especially true for Season of the Splicer and Season of the Lost, as both had an incredibly powerful mod that made specific weapon archetypes more valuable than others, and therefore inherently better overall for DPS and endgame activities.

Season of the Splicer introduced a mod called Breach and Clear, which cost a total of seven energy and tied exclusively to class items. In exchange for its cost and limitations, Destiny 2 players have the option to debuff all enemy bosses when hit by grenade launchers, and the debuff can also be applied to all enemies whose shields have been broken by the same weapon. Debuff has always been one of the strongest debuffs in the game, and being able to apply it by hitting a target with a grenade launcher of any type – be it a primary, special, or heavy weapon – has made it all the difference.


Perhaps an even higher level of power was introduced with Season of the Lost, as it featured an Artifact mod called Particle Deconstruction that increased the damage dealt by Fusion and Linear Fusion Rifles with a debuff of stacking. This damage modifier was both stronger and weaker than Breach and Clear as it increased the damage of those weapons by 40% at five stacks, but it only applied to firearms in the rifle family. merger. However, because Destiny 2 features plenty of Fusion and Linear Fusion Rifles in all slots, a must-have loadout consisting of a Special Fusion Rifle and a Heavy Linear Fusion Rifle to maximize DPS.


Season of the Risen doesn’t have strong mods that apply such meta-breaking debuffs, and the fact that glaives aren’t optimal weapons in late-game content may help make the case for a meta on raw damage and utility. The fact that Destiny 2Vow of the Disciple Raid’s has many different DPS strategies is proof that there is no best meta in Season of the Risen, but a handful of optimized loadouts that work quite well. Overall, this shows there’s no need for insanely powerful artifact mods in new seasons, which is also good for Bungie’s interest in allowing players to create their own builds and builds. experiment with the sandbox.


Destiny 2 is now available on PC, PS4, PS5, Stadia, Xbox One and Xbox Series X/S.

MORE: Crafting Destiny 2 Weapons Changes What Endgame Entails


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